How do VR hands work?

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  1. What do you want to achieve? Keep it simple and clear!
    I want to make a game called “Whack!” which will be a round-based game where one player gets chosen to get powerful hands and the rest have to hide. I want the hand role to be playable to all, and in that case I could just make premade animations for the hand so that non-VR players can just press keys or touch buttons. However, for VR, I want to make it extra-special, where when you play as the hand, it tracks your hand movement (Like those games flamingo player not too long ago).
    The issue is, I don’t EXACTLY know how to pull this off. I am not sure if the “hands” were part of a character that the player was given and used animation, or if they used tweening. I am afraid of not using animation, because I would have to send remote events so frequently if not that my game would crash. If they used it, however, I guess it would be ok. I just want to know what they used. If they used animation, I am confused aswell, because how can you just make the hand move in any way without having THOUSANDS of animations with every individual pose?
    I haven’t really started building the VR, but I am not sure how to start, so any feedback or script samples would help. And remember, I am not REQUESTING, I am just looking for inspiration or source code that I could turn into a script that works for my hands/
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