How do we do a hightlight activation using approximation

Hi, I’ve been studying more about magnitude, and I’m confused.

I was testing a system in which every time I enter a part some object receives a cloned hightlight, I am aware that using magnitude in this case would help a lot, because if I wanted to make other clones of the same objects, they would all receive different hightlights, so in this case.

Here goes my question:

How do we do a hightlight activation using approximation


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You could keep checking if a player is near the button and make a highlight only visible to them through a remote event or check if the player is near something that you might want to highlight whenever they walk, if not remove all highlights, otherwise, add a highlight.

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