How do we set CurrentCamera.CFrame back to the usual character's camera?

I made the camera change its CFrame to other things temporarily and now I need to make it return to the normal camera.
How can I do this?

U can change the cameratype back to custom it sets the camera back to the default option on the player.

Example

Camera.CameraType = Enum.CameraType.Custom
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In addition to the above, (note - its been a while since I created a camera system but) you may need to set the CameraSubject to the character as well to enforce default behaviour.

Camera.CameraSubject = player.Character -- might be the character or the Character's Humanoid - can't recall... 
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Should be the character’s humanoid, not the character itself.