I’ve looked around the internet looking for guide on making custom auras / particle effects. After tinkering around with the particle emitter on roblox studio, I’ve realized that its kinda limiting. I’ve seen people talking about making your own aura using blender to make multiple meshes and then making a script to constantly swap the meshes to make an ‘aura’ effect. Is there a better way going about making your own custom particle effects without using textures?
Something I was emulate but can’t using the current particle system:
Any help would be appreciated! :))
also sorry if this isnt the right category to post in