So, I have recently come across this module script called “Undefined universe” on the model stuff in dashboard, I’ve been wondering how to activate it because I would like to test my defenses of scripts, the module is supposed to do some attacks that test defenses but… I’m not sure where to put any of the stuff in the module. and I think I might’ve put everything in the right place already However, whenever I use the controls used to activate it such as ctrl + x or ctrl + v, nothing happens. and nothing in the output log happens either, I have an assumption that the remote Event of the CoreReplicator module script in the Main Module script just doesn’t get created, here is the remote setup script if needed: --[[ ----------------------------------
-- REMOTE SETUP --
---------------------------------- ]]–
local RemoteName = ScriptValues.RemoteName.Value
local Remote = Instance.new(“RemoteEvent”)
local RemoteCE = nil
local RemoteRequests = {}
local function OnClientEvent(RequestType, …)
if RemoteRequests[RequestType] then
RemoteRequestsRequestType
end
end
– REMOTE CHECKER
local RemoteCheck = heartbeat:Connect(function()
for i, remote in services.ReplicatedStorage:GetChildren() do
if remote:IsA(“RemoteEvent”) and remote.Name == RemoteName and remote ~= Remote then
-- New Remote
if RemoteCE then
RemoteCE:Disconnect()
end
Remote = remote
RemoteCE = Remote.OnClientEvent:Connect(OnClientEvent)
end
end
To activate a module script, you need to use require(), providing the module script as the parameter.
For example, if you have a module script called “Undefined universe” and you parent it to a local script / normal script, you would activate the module by having
This didn’t work, nothing really happened whenever it got required, if it worked it would also print a bunch of stuff to inform me it worked, but sadly, none of that got printed this module script is… very unique, I could send you a bunch of screenshots, By the way I am VERY new to this so I’m sorry if I’m an idiot sometimes.
by the way, I also tried pulling the assets (the assets are actually children of the module script) and tried understanding where they would go, but Since I’m Very new to this, I’m not exactly sure where they would go.