How do I apply textures to my mesh in blender without it looking stretch out or mess? How can I fix this? Here are some pictures :
What does it look like in blender?
The problem is not with Roblox studio the problem is with blender. How do you apply textures correctly?
Okay, you need to go into your image texture and unwrap each part separately, then put it on it’s respective texture.
Blender Guru has a great video about UV unwrapping that I’ll link below, it might be a little overkill for what you are trying to do, but it should give you a good idea of how to go about it.
Thank you this really helped me