For the past year or so, I would manually set the positions of the arms, legs, and joints. This would look very “blocky” in a Blender where it’s visible where each part is at. This drastically drops the quality of my GFX and makes it look less friendly.
My question is how do you bend joints in Blender? If I rig a model (in Roblox) is there a way to rotate, stretch and etc relative to the joint location from ROBLOX?
Could you tell me where it’s located, how to use it? I’m more of a visual learner so it would be awesome if you could provide pictures, if not that’s fine.
I didn’t have time to watch the whole video, but when I search up “pose brush blender” it comes up with this.
To explain in a little more depth, you must have blender 2.8. Then you go to the sculpting category. I suggest messing around a bit with the controls and stuff for the sculpting, then click the pose brush. It is pretty simple.
I do want to mention that Roblox dev forums aren’t places to search/ask questions specifically for Blender. Blender has their own forums, with vastly better info than anything we can provide here.
Same with just googling your question, since Blender is public software, tutorials, help pages, and more are thoroughly documented elsewhere.
Thanks for letting me know, I just thought that there was something special with ROBLOX rigs thinking that the Motor6D objects from studio would affect Blender. Again thanks for letting me know.