I’m just trying to test something. I’m making a first-person shooting game and am trying to make an anti-aimbot script.
I have a CurrentCamera and I want to make it so that if a person aims directly at a player’s head, it changes the y-axis so that their aim is completely off. Is there a way into doing this?
Here is the test code I have right now:
CC = game.Workspace.CurrentCamera local aim = Character:FindFirstChild('Head') if aim then CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, aim.CFrame.p) end
Is there a way to change the y-axis of the aim.CFrame.p?
Maybe this isn’t the best way of making an anti-aimbot, but I’m just testing a few things out.