Mmh true, hey but despite the fact that bypasses eventually get released to the public since most don’t code the cheats, only use them…Regardless, a game that has some client-sided anticheat system, hidden in a core localscript of a game will ward off more possible cheaters than one that neglects a client sided venue all together. It isn’t a full-proof that’s why many dislike investing time into it, but it can help curb some regardless.
Some games out there have a paywall and excellent client-sided anticheats (Rogue Lineage), while it cuts down the potential number of players, they greatly reduce the possibility of cheating because they set up a pay-wall, increasing the risk for the possible cheater. Client-sided anticheats that can accurately catch them doing any cheating or tampering would really have an impact in that case.
They could at least give us a official method of accessing coregui but not be able to touch the actual core guis and scripts.It would really help developers create anti cheats Roblox can’t themselves.
That’s not 100% true. If an “advanced” exploiter, or really just an exploiter than knows anything about code, has a less popular game that they enjoy playing, what’s stopping them from writing their own scripts for it?
Also, in the case of exploit API for avoiding CoreGui, it’s not hard to update GUIs to work with it at all. You literally only need to change one line of code in most cases.
Sadly, that’s a bit untrue, a person can simply use the shotgun and pack a ton of bullets into a table and send that to kill-all there. There’s still massive cheating, prison life only put some sort of rate-limit which does handle any natural rapid-damage abuse with guns.
Those 99% of script kiddies are the same ones that go into public forums or buy cheats, they find cheats that the advanced guys shared/posted and the script kiddies all start using that cheat. The script kiddies are the ones looking at famous exploiter YTers and copy-pasting their new FE cheats. If there’s a cheat, the script kiddies will follow suit soon.
Now, I know some games out there that still reliably can detect Dex and Infinite Yield and such. I’m just…not sure how! but whatever it is, would be nice to know. It’s obviously bypassable but regardless good
But, using memory to check for Dex is a hacky method because it’s not conventional and it’s unpromising. Do you say that you can detect injections or dex in a reliable way?