How do you detect dark dex?

But it’ll probably be patched soon by both Roblox and Dark Dex

I wish people would start listening and stop thinking they found a “miracle way” to detect Dark Dex. It’s NOT POSSIBLE STOP TRYING.

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wdym my script detects dex (another script)

All it takes is one mildly competent exploiter to bypass your anti-cheat and spread their script like the plague. There’s no patch for dex.

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Hi Stan, btw that’s an understatement not only does this not work well it will break all games it’s stupid to even suggest adding this to games lmao.

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atleast he found a way to read coregui i guess

Actually he didn’t at all you can’t read it you can only connect to its events. There was a way you can read it called a recursive “FindFirstChild” this method worked flawlessly and was perfect but people like him leaked it to everyone and got it patched.

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Due to the backlash, I have withdrawn the original post along with the script. I guess I should’ve never sent it.

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I don’t know if you know this but dark dex creates a model in replicated storage when the user tries to save the place however they will still be able to store the place even if they are kicked but they would be banned (you have to make the ban function).

There is no patch for Dex, wrong. There is a perfect server-sided way to detect Dex, which I won’t disclose. Also a client-sided method, but it is bypassable by disabling the script. Dex will keep releasing updates, so you have to be aware. Don’t celebrate if you manage to create an anti dex. The server-sided method however is very hacky and will be probably patched by Roblox.

I highly doubt there exists a server-sided miracle solution to a client-sided exploit. There’s nothing that can definitively patch a UI exploit like dex. Just won’t happen.

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Dex’s on the Client

  • Doesn’t it use syn.protect_gui
  • How would you get Dex from the server? :joy:
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an unreasonable way but also pretty tight way is to kick for any foreign objects, so have a script with object names that are in the local players game, and manually name all the ones that are allowed, if an object that is added isn’t allowed, kick for it. It would take a ton of work depending on the size of the game though. Theres probably ways to shorten it but i feel like this would be really really strong

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It works from a clientside replication to the server. syn.protect_gui is bypassable. I made it so the clientside script cannot be deleted and the player will be kicked if they delete.

that’s why you create private scripts that you will NEVER release on the devforum, and if you do instantly patched by Roblox themselves.

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Actually dex doesn’t use it. I am not really sure why everyone is saying that it uses syn.protect_gui but it actually doesn’t here you can see dex sitting around in CoreGui.
RobloxPlayerBeta_8gLh0ZRnf6

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Inexperienced Roblox developers asking “How do you detect dark Dex” is like exploiters asking “How to bypass a server sided magnitude check”.

This post is crazy.

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I don’t even know what Dark Dex is, is it something similar to Infinite Yield FE? Judging by the comments I suppose so.

Dark Dex is a Roblox Studio like explorer, but with CoreGui.

You can also save complete games, meaning you can steal ALL the work that is not on the server and on the client.

Roblox Script Showcase Episode#1378/Dark Dex - YouTube For more Info.

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Also you can delete stuff like anticheats and stuff, you get the point

syn.secure_gui doesnt actually work because its outdated, script-ware gethui actually protects dex and you cant get it from CoreGui. Synapse does use syn.secure_gui on dex but it does nothing because all it does is block FindFirstChild which doesnt work anymore either way because roblox doesnt allow access into core gui