its not using childadded in the script
Lets end this discussion here.
As already spoken, its impossible to stop any client sidded exploit. If a way to stop it was found, the devs of the exploit would just find a way to patch it.
Roblox doesnât give much power to developers to really secure their games.
when have i specified it was in a serverscript (if i did it was accidental)
Roblox patched every method a few days ago.
no, no they didnt patch every method
Ok, then what other âunpatchedâ methods are there?
Care to dm it to me? Iâd like to know.
It no longer is available as Roblox has patched it, they are working against us.
AhâŚwell yk what they sayâŚPrison Life is famous because people go there to learn how to cheat. I mean cheaters are players too in Robloxâs perspective. Imagine what prison life would be like without cheaters, it wouldâve died out long ago. Somehow players tolerate the constant cheating and no updates there, so itâs really fascinating to see that games can survive with massive cheating tooâŚ
No, itâs that any method of âdetectingâ dark dex requires breaching their security classes - which they have implemented for a reason. Theyâre not working against us, theyâre patching bugs that allow people to access things with scripts that theyâre not meant to.
Donât bother trying to patch it. Some developers attempt to use methods such as checking if a client memory spike happens, etc - all of which can be bypassed.
Ultimately, via getting the raw metatable index of the memory check, they can âbypassâ such a check, but I will mention that thereâs a way to know that someone spoofed/bypassed that and you can pre-secure it from such a bypass. Also, if you have a client-to-server communication via a ping to and from the scriptsâŚwith sufficient latency, you can also detect client-tampering of the localscript in that way, it only will have the drawback of affecting the extremely laggy player.
Ping to and from a local script can be spoofed. There are ways of detecting meta table hooks but again these can also be bypassed. Thereâs not really any method of clientside detection that canât be bypassed.
Mmh true, hey but despite the fact that bypasses eventually get released to the public since most donât code the cheats, only use themâŚRegardless, a game that has some client-sided anticheat system, hidden in a core localscript of a game will ward off more possible cheaters than one that neglects a client sided venue all together. It isnât a full-proof thatâs why many dislike investing time into it, but it can help curb some regardless.
Some games out there have a paywall and excellent client-sided anticheats (Rogue Lineage), while it cuts down the potential number of players, they greatly reduce the possibility of cheating because they set up a pay-wall, increasing the risk for the possible cheater. Client-sided anticheats that can accurately catch them doing any cheating or tampering would really have an impact in that case.
Prison life recently updated and patched (most) cheats.
They could at least give us a official method of accessing coregui but not be able to touch the actual core guis and scripts.It would really help developers create anti cheats Roblox canât themselves.
Exploiters can just draw their guis outside of the Roblox UI system, making it undetectable even with CoreGui
like 99% of exploiters are just script kiddies, I donât think they would do that.
They still rely on others to write the scripts, so 100% that thereâs gonna be ones who would do that.
Advanced exploiters arenât gonna go after the game if it isnât popular.
Thatâs not 100% true. If an âadvancedâ exploiter, or really just an exploiter than knows anything about code, has a less popular game that they enjoy playing, whatâs stopping them from writing their own scripts for it?
Also, in the case of exploit API for avoiding CoreGui, itâs not hard to update GUIs to work with it at all. You literally only need to change one line of code in most cases.