I’m working on a plugin that replaces Studio’s default camera movement with some custom movement.
There’s a really convenient studio feature where you can select a model and press F on your keyboard to teleport your camera to that model.
Also, before someone mentions this, you’re not really supposed to use UserInputService for Plugins. UserInputService requires you to have the World View tab focused. Plus, even if you do use UserInputService, Roblox has it so that PluginActions take priority and override UserInputService events, so pressing F won’t even show up.
Just noticing it now but PluginActions you create don’t even seem to show up on the list of shortcuts.
Is this a bug?
I wish you could just create a PluginAction with a table of default Enum.KeyCodes
Also, why can’t you have multiple PluginActions have the same Shortcut?
It’s kinda annoying.
it might have a specific name, not something like “F” or “ZoomTo” so maybe try to find something a little less simple to find? I have no idea, all I know is they probably hid it behind some pre-key (ex: “Built-In_ZoomTo” or something crazy like that