How do you determine a position behind a specified part?

How can I get the position to behind a part?

For ex:

local part = game.Workspace.Part1
local PositionBehindPart = ? --4-8 studs (always) BEHIND the part
print(PositionBehindPart)

Couldnt you just do this?

ItemPosition = Item.Position - Vector3.new(0,0,2) -- 2 Studs Behind

Well I could but then it would not be behind the part if the orientation of ‘part’ changed

I believe you can do:

Item.CFrame = Item.CFrame * CFrame.new(0,0,-2)
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Oh yes, thank you. Sorry you’re right

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