Yeah you just move it on render step. The camera works a little different in VR. Camera.CFrame is used as the central position, and any head movement is added on by roblox afterward. So you can set the CFrame to 0,0,0 and then the user will be able to move around that point. To get a front-facing gui you would just put the gui in front of the camera's CFrame. If you wanted to put something directly in front of the user you would use Camera:GetRenderCFrame() to get the exact head cframe.