I want to be able to see what object my character is climbing on using raycasts. By that I mean when a player starts climbing, a raycast is made from the humanoidrootpart to right in front of it(Which is the climbable object the character is climbing on). Is there any way to do this?
1 Like
HumanoidRootPart.CFrame + HumanoidRootPart.CFrame.LookVector * Vector3.new(3, 0, 3)
the numbers in the Vector3 are how far the position is gonna be infront of the humanoidrootpart
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.