Hey there. I’ve recently been having issues with ROBLOX related to CollisionFidelity’s being set to “Box” by default, meaning that your character is able to walk through mesh parts and unions. I’d like a fix to this, as I’ve tried pretty much every solution out there.
Here is a code that was written on the devforum, but it doesn’t work:
local main = workspace
for _, object in pairs(main:GetDescendants()) do
if object:IsA("MeshPart") then
object.CollisionFidelity = "Default"
end
end
If you could help, it would be appreciated!