I’m trying to use blender to flip the faces of my stylistic leaves to create a Duplicate-Flip effect without flipping the split normals already applied by Blender’s Normal Edit Modifier. This is all to give two faces to each plane of leaves and keep all the leaves’s shading based on the roundness of a sphere. (aka the stylistic effect)
Front Faces(after Normal Edit): Back Faces(After Mesh > Normals > Flip):
I know this or an acquainted technique is possible because of this post: Trying to make "Stylized trees" correctly - #14 by AngryAero However I think AngryAero left a year ago (based on his latest activity).
Does anyone know of a way to do this? Help would be greatly appreciated!