so I’m trying to use Preload async for something in my game. I want to get the instance from what’s being loaded and print it to my output. Is this possible? This is my code so far.
game:GetService("ContentProvider"):PreloadAsync({workspace}, function(assetId, loaded) print(assetId, loaded) end)
thansk
Try this:
--//Services local ContentProvider = game:GetService("ContentProvider") --//Controls local assets = workspace:GetChildren() local assetNumber = 0 --//Functions ContentProvider:PreloadAsync(assets, function() assetNumber += 1 print("Loaded", assets[assetNumber].Name) end)
I keep getting this error:
attempt to index nil with 'Name'