How do you get of these white lines in blender

So It’s been just over a week since I started learning how to blender, and things are going pretty well regarding making 3d clothes for r6 characters however I began seeing these slightly darker white lines going across the back of the torso. Im wondering if anyone knows what this is and how to get rid of it. Thanks!

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Is there an inverted Face there? Google search ‘show inverted faces in Blender’ to see if that’s the issue.
Also try selecting all the Faces in Edit mode, go to the Mesh tab, select Normals, then select Reset Vectors (can’t quite remember if that’s the name, but it’s something similar.

Do the lines show up on the Mesh when you import it back to Roblox?

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image
Click the small arrow on the top right of the screen, in the drop down menu select “Flat” and all shadows should be gone.

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Doesn’t that just mask the problem?
It’s like saying ‘turn off the lights so you don’t see the problem anymore’.

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Looking at the wireframe would help to understand the issue.

Alright I’ill show your the wireframe

here it is

It appears that Blender’s shader is displaying what you have correctly. I believe these faces may not be entirely level with the same surface as the rest of the back, resulting in slightly different shading. If you intend to make these faces level, you could remove any unnecessary vertical lines, perhaps like this.

I hope it helps!

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i see after working on it i got it finished. Thanks!

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