Hello fellow developers,
for the past few days, i was thinking to make a so called entity system (module). I would very much like it for that module, to be able to run parralel luau (link here). But i was stuck, before even starting on the working on the module, to know many many actors i should use.
On the parralel luau (the link i sended) tutorial, there they didn’t really explained on how many actors is the most optimal to use.
So my question is:
How can i know (in general and in my case) on how many actors i need to use.
(These actors are server-sided (in my case), but i would also want to know, on how i could know, on how many actors i should use in any case. Some examples would be really nice.)
in my case i have thought of the following:
- 1 actor per entity.
- having 16 (or 32) actors, and splitting all the work between them.
- Having 4 (or some other number) actors per player in the game, and splitting all the work between them. (so more players means more actors, which would probably result in also more entities spawning.) (i though that this was the best option.)
Since i didn’t found any good recource that explained it, i though that i would make a devforum post myself. If i made any mistake, please inform me. If you have any helpfull links, feel free to share them with me as well.
Thank you for your time.

