How do you make a character slippery without custom physical properties

I’ve been trying to make the character have a sort of slippery feeling (taking a bit to walk to full speed, not stopping immediately when ceasing input) and messing with friction completely bugs it out.
The character in my (top down) game faces toward the mouse, and when setting Friction to 0 and FrictionWeight to 100 the character moves uncontrollably fast for seemingly no reason. I can tell it’s due to facing the mouse, but I’m unsure why. Any other properties make it not slippery enough, so how can I achieve this without using Friction or FrictionWeight?

The ideal slide would be similar to a vehicle, if you know what I mean

2 Likes

You could try welding an invisible intangible part with mass to the player. There’s a sweetspot with the mass of a part attached to the player where it slows down acceleration, but won’t stop you from moving.

you can try making the floor ice material

what do you mean by this? i tried welding a super small part to the hrp (the size limit) and i was never able to move

That probably means the part is anchored.
Try making the part unanchored and about 2x2x2 in size.
If you can still move too quickly, increase the size.
If you can’t move or not fast enough, decrease the size.
Repeat until you have the exact ‘slipperiness’ you want.

have you ever opened studio in your life

1 Like

this was not constructive to the conversation at hand, im just giving suggestions, please use your time more productively

yeah but the suggestion doesnt work. no materials change the density or friction or any property of the part

set your player to massless maybe

1 Like

The materials actually do change the physical properties! Open the CurrentPhysicalProperties dropdown and click between some parts made of different materials (ice, rubber, plastic)

2 Likes

if you walk on ice in roblox and your frictionweight is higher than the ice, you will not slide, but if it be lower such as 0 frictionweight, the ice will control the friction and you would slide, so all parts do have their own physical properties and can change parts on them under some conditions

1 Like

so to be fair this would still use custom physical properties which would not be what the creator wants. plus the ground/player would just look like ice all the time

(also thanks, i had no idea)

1 Like

oh yeah this was with custom physical properties on (friction = 0, frictionweight = 100)

the system (top down,. player faces mouse) would only work when the player was massless. otherwise you would fling whenever trying to walk backwards

just in case anyone needs help from this thread later

oh good point tho

well it doesn’t have to be you could make any part have physical properties on and make frictionweight to 100 and the friction to 0 and then any part that is on it will have a friction of 0, or you can just make a certain part have 100 fweight and 0 friction, and it’ll slide on any surface

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.