How do you make a Custom Overhead Icon Like CreepySins SCPF?

So I want to create a Custom Icon that goes above like Mods+ heads in game, Something like CreepySins, Any Clue how I can do that?

Consider moving this to #help-and-feedback:scripting-support, or making a post there next time.

Is it possible to provide a picture of what you’re trying to do?

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I believe you want help with scripting, for that this isn’t the correct category, please post it in #help-and-feedback:scripting-support instead.


Answering your question, you can just use a billboard UI with a icon & store the mods in a table or maybe you can get their rank in group, and if they meet the requirements then clone the Billboard UI into the character’s head. Also this is just a simple example.

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Could you walk me step by step into it?

I can’t give you the total script, as it won’t teach you anything, but I can guide you with how you can do it, first though you should probably make a billboard gui, and place a icon in it, and probably test it out with a NPC first.

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image

See the Icon above CreepySins’ head?

When I create overhead UIs, like @WaterJamesPlough said, I use a BillboardGui object. I typically model it attached to a standard part first and then clone it into the player’s character and place the “head” part as the adornee.

Again like @WaterJamesPlough said, we can’t give you the entire script nor would us giving you a script even work right off the bat. For me though, it usually looks something like this.

if [check for moderator] then
  local copy = [locate billboardgui]:Clone()
  copy.Parent = [locate character]
  copy.Adornee = [locate head]
end

You have to create the UI first to be able to clone it in.

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Yeah, I’m gonna some help with that, First Custom Icon Project I’m doing.

For sure!

A billboard gui object is what’s used to suspend a gui over a part. These hold frames, text labels, etc. just like any other gui object.

The beginning to this video should walk you thought a simple design.