So I want to create a Custom Icon that goes above like Mods+ heads in game, Something like CreepySins, Any Clue how I can do that?
Consider moving this to #help-and-feedback:scripting-support, or making a post there next time.
Is it possible to provide a picture of what you’re trying to do?
I believe you want help with scripting, for that this isn’t the correct category, please post it in #help-and-feedback:scripting-support instead.
Answering your question, you can just use a billboard UI with a icon & store the mods in a table or maybe you can get their rank in group, and if they meet the requirements then clone the Billboard UI into the character’s head. Also this is just a simple example.
Could you walk me step by step into it?
I can’t give you the total script, as it won’t teach you anything, but I can guide you with how you can do it, first though you should probably make a billboard gui, and place a icon in it, and probably test it out with a NPC first.
See the Icon above CreepySins’ head?
When I create overhead UIs, like @WaterJamesPlough said, I use a BillboardGui object. I typically model it attached to a standard part first and then clone it into the player’s character and place the “head” part as the adornee.
Again like @WaterJamesPlough said, we can’t give you the entire script nor would us giving you a script even work right off the bat. For me though, it usually looks something like this.
if [check for moderator] then
local copy = [locate billboardgui]:Clone()
copy.Parent = [locate character]
copy.Adornee = [locate head]
end
You have to create the UI first to be able to clone it in.
Yeah, I’m gonna some help with that, First Custom Icon Project I’m doing.