How do you make a player respawn in the same place where they died?

So im making a story game and i made an infinite lives gamepass but whenever the player would buy a life or have the gamepass it would always make them respawn at the spawn location, how can i make it so they respawn where they died?

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Best way I’d say is when the humanoid dies, store the humanoid root part’s cframe value somewhere (not in the script, and not in a value inside the characters model!), and on respawn, make the humanoid root part’s cframe to the value you stored previously

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local players = game:GetService("Players")

function refresh(player)
	local cframe = player.character.HumanoidRootPart.CFrame
	player:LoadCharacter()
	player.Character.HumanoidRootPart.CFrame = cframe
end

game.Players.PlayerAdded:Connect(function(deadPlayer)
	deadPlayer.CharacterAdded:Connect(function()
		deadPlayer.Character.Humanoid.Died:Connect(function()
            wait(game.Players.RespawnTime)
			refresh(deadPlayer)
		end)
	end)
end)
5 Likes

As nxybi said, Make a cframe value and set everytime the humanoidrootpart cframe to the cframe value, When the player dies, just do wait(-- amount of seconds) and tp him.

a script in serverscriptservice?

Yes, put a script in ServerScriptService. Then, put what I said in my other post. This should work.

can i see an example cause i dont really get what you mean