So I want to check through all servers, and universes (other places inside of the game) for a specific player the message is directed to. After reaching this player, I want like a ping sound to happen and then it displays what the dm was that was sent.
-- Example script
game:GetService("MessagingService"):SubscribeAsync("MessageTopic", function(message)
-- this connects to the 'SubscribeAsync' function from 'MessagingService'
-- 'MessageTopic' is the key-like string that the function connects to to detect a message (can be something like the player's userid)
-- 'message' is the data that was sent to the key using 'PublishAsync'
print(message) -- prints the message that was sent, to the output log
end)