In some games, I’m not gonna list the games for personal reasons because I gained some inspiration they have a server script that generates a map. What I am trying to do is make a script that generates a map as well, using models and parts. AKA, if I wanted to have a floor, I would have a model for that and it would get the center of it and place it wherever.
I have seen this work before.
The problem is, how would I make it so that it would detect if two parts are touching without using the .touched event? or, how would it randomly make something while building the map?
Suggestions and solutions(answers) will be appreciated.
You can look in Studio for Capture The Flag Template. It uses a Script that after the Round re- generates the map.
If this doesn’t helped you, visit my game and scroll a little bit. You’ll see how did I made the whole thing. I made two maps near spawn so they look more realistic. When the game teleports players it doesn’t have to regenerate the map first.
My game: Click here!
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Sorry but neither of those helped me.
Regarding my post, I wanted to find out how they generate the map only using a server script and pre-made parts or models. I still haven’t found my answer to it yet, or how to find it.
Fine. If I’ll have more time and I’ll be on computer. I would write a reply.