Alright, thanks! Just one question, how would I make the NPC move to the side of the player that is attacking? My first thought was to use :MoveTo() then offset the position of the character for a bit but I couldn’t quite figure it out.
Sorry Im working on a similar thing rn so I have a question for you. With machine learning what are some conditionals to run for finding which is the best option because for the past 2-3 days I haven’t been able to think of any good conditionals to make the ai decide whether to block or dodge.