How do you make debugging server list system easier?

Hi, thank you for taking the time to read this. : )

The Context

I’m currently debugging my server list system in this game.

Has anyone who worked on a similar system faced problems with messaging service + teleport service when making this server list system?

The Issue

I find it hard to debug using an individual account because I can’t see what happens on the lobby server once I’ve created and joined a game server.

Furthermore, I can’t test this on studio, I’ll have to publish and test my game on a live server every time I make changes, which is very time-consuming.

What I’ve done

For now, I got the teleporting & carrying data from lobby to the game server done and working.

I’m stuck with sending the data from the game server to the lobby server.

How did you guys overcome this problem?


This is my ‘Matches in queue’ list


and this is my ‘Currently running games’ list

If you do have a suggestion, thank you very much!

use 2 or more devices, no workaround for having to publish each time

you dont have friends? icant you start a 2 player server in roblox studio and try it that way?

I don’t have a friend that I can control to test my games at my own convenience, sadly.

Yeah, this is what I’m doing currently. I’m looking for a way to make the process easier…

Hmm, currently this is what I’m doing to approach this.

Heh what an easy life it would be if someone open-sourced a server list system since it’s used in a lot of games. (The Last Stand 2, Strategema, The Conquerors 3, and Rise Of Nations)