I’m trying to make a pattern that looks like this:
I made a loop to make parts in a direction, then I’m trying to offset 2 in a row then leave one.
My code so far makes this pattern:
When I run the script the loop adds 1 to a number each time and I check if its a multiple of 2 then offset the part I tried adding if it was a multiple of 3 but it didn’t work.
local start = script.Parent.Position
local ending = workspace.ending.Position
local direction = (ending-start).Unit
local Number = 0
local Offset = 0
local IsOffset = false
points = {}
table.insert(points,0,start)
while true do
wait(1)
game:GetService("RunService").Heartbeat:Wait()
Number = Number + 1
local pos = (6) * Number
local Position = pos * -direction
local Cframe = CFrame.new(Position):ToObjectSpace(CFrame.new(start))
table.insert(points,Number,Cframe.Position)
Cframe = CFrame.new(Cframe.Position,ending)
local Part = Instance.new("Part")
Part.Anchored = true
Part.Size = Vector3.new(1,1,1)
Part.CFrame = Cframe
Part.Parent = workspace
Part.BrickColor = BrickColor.new("Lime green")
if Number%2 == 0 then
Offset = Offset + 1
Cframe = Cframe * CFrame.new(-4, 0, 0)
--[[local random = math.random(-80,-20)/10
Cframe = Cframe * CFrame.new(0, random, 0)]]
Part.Position = Cframe.Position
Part.BrickColor = BrickColor.new("Really red")
end
end