Roblox has this performance feature where parts are hidden when far away, even with StreamingEnabled turned off (if the user’s graphics quality is low).
I’m trying to make clouds out of blocks, but they keep disappearing, which is annoying.
Is there some part type or adornment that ignores this limitation?
I’m with Dalek on this one. By default, having the scene simplified is great. I have some backdrop features that I want rendered in the distance no matter what.
I’ve been planning to check if I can force parts to render by parenting them to the client’s current camera.
If you are heck-bent on keeping clouds visible 100% of the time, it may be possible to do so using a ViewportFrame. I haven’t dealt with this exact same scenario, but I believe objects shown in this UI element will always render. The downside is that there is no way to apply lighting / shading effects.
I have this massive planet, but i cannot force render it. I need to do this for my game however. Is there any way at all?
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That doesn’t exist, as far as I’m aware. Couldn’t find any mention of it on the Roblox Creator Documentation site and it throws an error in Roblox Studio.
For anyone coming across this thread with this question, there is now a ModelStreamingMode property for models that provides more control over how certain objects are loaded in / out when StreamingEnabled is active.
In particular, using the Persistent StreamingMode for Models will ensure that any Part that is a descendant of the model is never streamed out, meaning it’ll always be rendered.
I’m not sure if the ModelStreamingMode would resolve those cases, unfortunately, as I don’t know much about objects being streamed out without StreamingEnabled turned on.
For anyone wanting to learn more about StreamingEnabled, the Roblox Creator Documentation site has a pretty thorough guide regarding Instance Streaming.
get off the problem and stop using chatgpt smh
this is so obviously chatgpt?? lol
I apologise for the comments I may have utterd.
should be able to just model it and set it to persistent, no?
No you can’t.
It will only force object to be always streamed, not rendered.
It does not seems to work, I have a giant wall model that surrounding the map, I set the model streaming mode to persistent, it seems that the wall still disappears when the player’s character is not near the wall.
Insert your specific parts into a model and set modelStreamingMode to “Persistent”. But watch out, this will make these parts NEVER stream out
