So I have a small script where t
is time, v0
is starting velocity, x0
is starting position. As seen in the video, everything works pretty fine
wait(3)
for i = 1, 2, 0.5 do
local ball = workspace.Ball:Clone()
ball.CFrame = workspace.Ball.CFrame
ball.Parent = workspace
ball.Transparency = 0
local t = i
local Target = workspace.Target
local g = Vector3.new(0, -game.Workspace.Gravity, 0)
local x0 = ball.Position
local v0 = (Target.Position - x0 - 0.5*g*t*t)/t
ball.WeldConstraint:Destroy()
ball.AssemblyLinearVelocity = Vector3.new(v0.X, v0.Y, v0.Z)
task.wait(3)
end
But what I want to do is to change the script so it depends on angle instead of time