So It’s been weeks since I started developing my horror game on roblox. The FNAF 4 one. Now the game’s on it’s final stages, all I need is these effects right here:
When you watch the video, you can see those lines randomly appearing on the New Game button. You can see it’s an animation basically. I was wondering how could I iterate or make a loop for this kind of gui animation effect to happen.
For me, I call it “old movie effect”, those animated lines randomly appearing. Basically that’s the results I want to get. Now if you have any idea, suggestions, etc, reply below!
NOTE: I don’t have any pre-code cause I don’t know where to start.
My guess is you could try to create a black frame and make it span the length of your screen and a couple pixels wide. Create a script that randomly creates new ones and randomly places it somewhere on the X axis.
If you need to do a specific area, just specify two points on the X axis where you would like it to be created.
Oh ok, if you want lines to be more old style you then need to make some images with transparent background and make a script cycle them inside an imagelabel covering the entire screen.
EDIT: I suggest paint.net.
I already have frames that will act as those line thingies. I need to find a way to iterate / make a loop to make them appear randomly one by one. The frames are scaled very thin like those lines in the vid.
I think it’s enough to make a script that random locates them on the screen like this: Udim2.new(math.random(0,800)/1000,0,0,0) < Position
And if you want them to auto resize it’s enough to use the same method with the size udim2.
EDIT: The 800 can be changed, don’t forget you need to remove the vertical size else the lines will go out of the screen as well.
Here’s some code (this isn’t a complete script but should hopefully bring you in the right direction) (I’m assuming you know the basics of lua)
Position some of the lines randomly and make them all invisible.
That’s quite simple.
Now to the coding!
First, get all of the small frames/lines:
local Frames = YourGuiThing:GetChildren()
Then, you select a random one every second or so:
while true do
for _, frame in pairs(Frames) do
frame.Visible = false
local randomFrame = Frames[math.random[1, #Frames]] -- this gets a random frame
randomFrame.Visible = true
The way I would do it is make a function that passes the frame as a parameter and create a numeric loop between 1 and 9, or 9 and 1 (depending on whether you’re fading in or out), then set the transparency that way.
It would look something like this:
function Fade(Frame, Type, FadeTime)
local function SetTransparency(Number)
Frame.Transparency = Number
if Type == 'In' then
for i = 9, 1, -1 do
elseif Type == 'Out' then
for i = 1, 9 do