How do you manipulate the Rotation Matrix of a CFrame?

I want to know how you can properly manipulate the rotation matrix of a CFrame. For a Camera distortion effect.

I’ve constructed the CFrame like this.

CFrame.new(0,0,0, R0, R1, 0, R10) — is this correct?

Am I doing it correctly or am I missing something? Any tips would be appreciated as well.

local cframe = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)