I’ve been trying to make a mover system that moves an object across a fixed line in the world. The question I have is which movement constraint should I use such that it still respects the physics engine (so not using CFrame).
My initial guess is LinearVelocity with the relativity set to World
, but then what happens with regards to if it collides with another object. Will it try to push through the other object or get knocked off its original trajectory.