Hi I’m currently working on my Gun System and there’s a problem which is the Weapon Arm Animation not overriding the Sprint Animation.
This is what the Sprinting Animation looks like:
This is the Weapon Arm Animation:
And this is the problem:
Basically the Arm failed to stay like where it’s supposed to be. I have tried finding posts about these but they also have no solutions. However, Fe Gun Kit manage to apply it like this:
This is the Script I made:
SprintTrack = Humanoid:LoadAnimation(SprintAnimation)
local IdleAnimation = WeaponAnimations.Idle
IdleTrack = Humanoid:LoadAnimation(IdleAnimation)
Player.PlayerScripts.StarterSprint.SprintValue.Changed:Connect(function()
if Player.PlayerScripts.StarterSprint.SprintValue.Value == true then
SprintTrack:Play()
print("On")
elseif Player.PlayerScripts.StarterSprint.SprintValue.Value == false then
SprintTrack:Stop()
print("Off")
end
end)
I’m still currently working on to find the Solution.