I made a custom rig and wanted to put it in a pose without using animations, it wouldn’t change from this pose, hence why i don’t want to add animations if possible.
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You should be able to move the individual limbs of the rig manually using the studio move/rotate features, just be sure to anchor everything.
I just realised resizing the mesh in studio didn’t affect bones, which is why i wasn’t seeing them, which lead me to think that you couldn’t just move them