How do you prevent a ParticleEmitter from rotating with the part it's parented to?

When an object is rotated, like the sphere in the below image, the ParticleEmitter rotates with it. How do I prevent this?

How it should be:

How it looks when the sphere is rotated:

Anyone know how to prevent this?

Disabled the LockedToPart property on all the particle emitters

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LockedToPart is already disabled in all the images above, that’s sadly not the issue

Set orientation to facingcameraworldup

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That doesn’t work either, for some reason

Use acceleration instead of speed. Acceleration is a vector3, so it’s global

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Yes, that works, but now the particles are only moving on one side of the model, instead of in a full circle around it

You’ll need to mess around with the emitter shape and spreadangle,

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Thank you

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