When an object is rotated, like the sphere in the below image, the ParticleEmitter rotates with it. How do I prevent this?
How it should be:
How it looks when the sphere is rotated:
Anyone know how to prevent this?
When an object is rotated, like the sphere in the below image, the ParticleEmitter rotates with it. How do I prevent this?
How it should be:
How it looks when the sphere is rotated:
Anyone know how to prevent this?
Disabled the LockedToPart property on all the particle emitters
LockedToPart is already disabled in all the images above, that’s sadly not the issue
That doesn’t work either, for some reason
Use acceleration instead of speed. Acceleration is a vector3, so it’s global
Yes, that works, but now the particles are only moving on one side of the model, instead of in a full circle around it
You’ll need to mess around with the emitter shape and spreadangle,
Thank you
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