I am restarting with Roblox development after a long time away. I am attempting to create a simple pillar consisting of individual blocks, which can be knocked down by the player (with each brick responding independently to physics).
When I stack a bunch of blocks on each other, though (by copying/pasting a bunch of times), they create a solid pillar that moves as one unit in game. I am guessing that Roblox Studio is assuming my intent and reacting accordingly but I’m not sure. I thought that disabling “Join Surfaces” on these blocks would be exactly what I needed but it had no effect. If I space the blocks apart slightly, they act independently, but I’d rather not need to do that.
Is there a way to make these bricks behave independently?