I have used the formula mass*(LinearVelocity^2)/radians per second for my vectorforces. I applied the force with my driving forces. However, the vehicle flings out of the world.
Centripetal Force
The Formula for calculating Centripetal Force is (m * (v ^ 2)) / r
.
(m = Mass, v = Velocity, r = Radius)
Now, using your formula, let’s calculate force, using these example values:
mass * (LinearVelocity ^ 2) / radians
- LinearVelocity = 230
- mass = 17
- radians ≈ 0.610865 (45°)
Alright following the priorities of our parenthesis here, we would start off with LinearVelocity ^ 2
. The exponent symbol denotes x raised to the power of n
which in this case would be 230 * 230
, which then equates to 52900
. Going step by step in our parenthesis, the next step would be multiplying our velocity by our mass to calculate linear momentum. 17 * 52900
is equal to 899300SI
. The last step would be to divide our linear momentum by our radians, which then equals 1472174.70308
. That does not seem quite right. Instead of radians, you would have to supply the Radius of the circular path the object is moving in, to properly calculate Centripetal Force.
You say you have to find the radius. How exactly would you do that?
You can do some geometry to figure out the turning radius
I will be finding the outer turning angle which should be sufficient for a semi-realistic calculation of centripetal force
You can draw a circle tangent to both the back wheel’s direction and the front wheel’s direction, but placed directly on the outer front wheel assuming perfect traction
You end up with the final formula of:
Where:
r = radius of cars turn,
ℓ = length from back tire to front tire (length of car),
α = turning angle (angle from the direction of the back tires to the direction of the front tires)
You can check my work here:
I think this will help me, but do you think centripetal force will work on a hovercar that uses bodygyro to turn? I’ve only seen people use centripetal force with bodyangularforces.
I dont see why it wouldnt work with a bodygyro, it might require some different calculations but it should be inherently harder
Whenever i use the centripetal equation and apply it with drive force, it glitches out and flings me away. I’ve even tried to reduce the force but even that has no effect.
Sorry about the late reply, this equation for the radius actually made my centripetal force really nice. It stopped the tank from flinging.