I want to make so you are able to have glowing eyes on a character’s face, by setting the decals color above the normal for example (25555,255,255)
But every time I put it onto the characters face it doesn’t glow, I tried this manually without scripts too by copying the decal into the characters head but there were no results either. I even copied the head of the player in the workspace and It worked on the head part but it didn’t work when it was on my character’s head.
Hi! Possible solution, what you’ve described sounds like an unpatched bug with Decals (and also SpecialMeshes) where you can set their colour values way above what their limit should be, causing them to glow.
Having a Humanoid present fixes this bug (for reasons beyond me), so if you want to abuse it, make another head part (and make the part transparent), then place a decal on it with only the coloured bits of the eyes (preferably coloured white, so any colour you set it to shows without blending with the original colour of the decal).
Then, let’s say you wanted them to glow red, set their colour to Color3.new(100,0,0).
The higher the R value is above its limit (which is 1 in Color3) the brighter it glows. Black bits of the decal (like the pupils and the mouth) will vanish because black isn’t luminescent at all.
You can keep the part the decal is in outside of the Character Model and weld it to the head; I suggest you set CanCollide + Anchored to false and Massless to true. This technique works with any other body part and decal combo as long as you can get two separate decals for what you need; one with the aspects you want coloured and glowing and one with everything else