so i was gonna get a “scene” prepared for an animation, but i wanted it to be specifically like something, it had no shade, but i dont know how did they do it.
example:
i want it to look like something like that, i just cant figure how.
how its going:
ive also tried to replace the body part’s material to smooth plastic but it didnt work either.
ill try using neon with 0 bloom, it will probably work but ill edit if it does.
edit: did work but unfortunately it messes up the mesh, anyone got an answer?
All ya need is smooth plastic materialvariant that only changes the roughness and metallic values. It works regardless of how light or dark the material is
RoughnessMap:
MetallicMap:
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You can try using FlatShading instead of SmoothPlastic or Neon. Here is how:
- Use the Plastic material it usually gives a more flat, non-shaded look.
- Disable shadows in your scene: Go to Lighting in the Explorer and set GlobalShadows to Off.
- If you’re using textures, you can also apply a SurfaceAppearance and adjust its settings to have no gloss or reflections.
This should help you get the unshaded look you’re going for. Let me know if that works for you
did work but i had to do some things for it to actually work,
- go to lighting
- set the brightness to 0
- go to color correction
- change the brightness to make it so you can actually see correctly.
so technically it doesnt work, you just made me figure it out with this
edit: if you also want to make it shiny like the picture i provided set the brightness slightly higher
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