How do you rotate a part locally in the updated Animation Editor?

In the animation editor, when you select a rig’s part and rotate it, it will rotate by the world space rather than the part’s local space.

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What I am looking to accomplish is for that xyz rotation grid to change it’s rotation according to the orientation of the part (rotating by local part orientation)

12 Likes

Hello, you should try pressing Ctrl + L

16 Likes

Oh thank you XD I probably should have tried that

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