I’m sorry for writing this but i am making a game and i’m searching for a solution
. If i was not clear enough in the title, i’ll explain it here: when a roblox character jump it can go a certain height and then falls how can i make the height of the jump the same as a leaderstat? Thank you guys.
Here’s a simple piece of code that should do the trick; All I did was set up the leaderstats, set the humanoid’s JumpPower
property to the value of the Value variable, then everytime the value changes, I also change the humanoid’s JumpPower
again.
game.Players.PlayerAdded:Connect(function(Player)
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = Player
local Value = Instance.new("IntValue")
Value.Name = "Value"
Value.Value = 0
Value.Parent = leaderstats
Humanoid.JumpPower = Value.Value
Value.Changed:Connect(function(NewNumber)
Humanoid.JumpPower = NewNumber
end)
end)
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Holy thank you so much dude i appreciate it
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Beat me to it, lol. But yeah, this should work just fine
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