When using the avatar setup, it creates a cage that wraps around the model desired, and this cage controls the model, ignoring everything previously in Blender. This is fine for soft body models that would usually be in the avatar setup, such as rthro models, but in this case, it ruins the entire point of the model. Unfortunately, I don’t know how to make the avatar setup not do this, or to also get the facial control part into Roblox Studio. If there was a way to set up facial controls in Studio without wrapping the head, then the problem would be solved.
Any help is appreciated.