How do you structure your Development Stages?

So I just had a 30 Minute discussion about some key features in an ‘‘upcoming’’ star wars game ( not mine, I was merely asked to help then rudely banned after some critic) . We spoke about how structuring works and how general stage and process of creation works, in simpler terms, what gets done when.

What do you do first?
Do you script a model before the model has been made,do you animate a model before its been made? what do you focus on when your making a game? would it be scripting or building/modelling.

I have been told by ‘‘professionals’’ that they like to Animate and Script before their products are made, naturally and logically thinking I disagreed, they said something about how Im not a front page developer and talked abunch about baseplates but it wasn’t real facts, moving back on topic, Im quite interested to see which come first in your studio or your general eyes?

*mostly due to me strongly defending my point but regardless im Interested to know for future reference.

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Most of the time in development, though this depends on the type of game you’re making, focus on creating the core game mechanics, random example: if you’re making a spiderman game with a swinging mechanic, you’d want to perfect to swinging mechanic first, then build a map that can help bring out that mechanic. In my experience, I’d always make a really nice looking map, script the core mechanics, then go back and realize the map or model wasn’t suited for my needs, and now I would have to start over again and make a new map/model. Now I usually make a rough model/maps of what I roughly want, script it, then go back and polish the model/map to my needs.

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When it comes to me (Scripter and Project Lead) I tend to create a “Backbone” or blueprint for the game. Type/Write down notes for general mechanics for the game. My team and I usually start with the builds and models, then UI Designing takes place, then in all, programming comes into play. But of course, the most important thing is staying organized, whether that is using a public google planner or just personal notes. Other than that, it would be important to look at the type of game your making (like petforeal3 mentioned above) but this applies to all games, get a blueprint down, and knock them out in stages/phases.

This is my development order, I find that this helps me to structure the game how I want and is the quickest for me to do

  1. Get the UI done, this is the first priority task as UI is what players see and will be the way they interact with your scripts
  2. Get builds done, this is also a way players will interact with your scripts
  3. Get scripts done. I save this for last because it allows me to organize and create my UI and builds how I want them, instead of being forced to structure them like I structured my scripts

Problem with this is that if you want to make changes in the way you script it’s harder to, since a layout was already planned.

I find it the other way around, if I am designing UI I do not want to make it according to the layout I planned in my script.