I recently added localization to my game, I made and translated the CSV file and imported it into localizationservice. However, I don’t know how to test it. How would I do it?
My setup:
I recently added localization to my game, I made and translated the CSV file and imported it into localizationservice. However, I don’t know how to test it. How would I do it?
My setup:
Setting the Locale of a testing profile for use with Play Solo is outlined here:
https://developer.roblox.com/en-us/articles/game-testing#player-emulator
Set the Locale to the region/language you want to test.
I did but it still doesn’t work. I guess ill try again?
I tried again and its still in english and my player emulation was french (which is the transition I’m trying to do)
This is the CSV file:
I believe you need to specify the language code in the top row of the translations column(s). Although this was for a custom translations system, but it was still using LocalizationService.
Yep, exactly like that.
The instructions for this can be found on the developer hub too, under the Editing the Spreadsheet section of this page: