How do you tween a camera without it rotating?

I recently started learning tweening, and I made a script where the camera tweens to a part, but the tween forces the camera to turn and face the part? How can I remove the turning part and just make it move towards it? Kind of like if I were to make a script that zooms out from an object by moving to another part, but I would want it to keep facing the object while it zooms out towards the part.

local camPos = camera.CFrame.Position
local partPos = part.Position

local goal = {
    CFrame =*, partPos)

did you mean something like that?

Yeah, this helped me fix it, thanks!