How do you unseat a character?

If I teleport a player (while they are sitting) to a destination, they’ll remain seated in that position that they were teleported to.

I can’t for the life of me figure out how to unseat that character.

As you can see here:

Change the Humanoids Sit property to false.

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Question. Is it normal for the Seat to be teleported with the Player.Character.Humanoid?

How are you teleporting the player?

Taking their CFrame and making it equal to the teleportation location’s CFrame (such as a desk or a random object).

Uh… Let me take a look in studio to see if I can replicate this. I’ll get back to you in a second.

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Okay, I literally didn’t know this happened. You can unseat the player before you update the CFrame to avoid this.

Humanoid.Sit = false
Player.HumanoidRootPart.CFrame = part.CFrame
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