I’m attempting to allow users of my game to choose which Axis they want to be able to turn with ArcHandles, but I’m having problems with the ArcHandles.Axes property. The page has little to no documentation on how to use it and searching “Axis.new” in the DevForum search bar gave me a few results, none of which gave me the answer as to how to use them. I looked on the Axes documentation to see how to format a Axes.new() value, but all it says is its a tuple of axes, which makes no sense.
It says the axes values in the tuple are bool values, so would I write it like this
ArcHandles.Axes = Axes.new(true, false, false)
, or
ArcHandles.Axes = Axes.new(Axis.X = true, Axis.Y = false, Axis.Z = false)
or some complete other way?
There should be more information online that would make this property easier to use for devs.