I’ve been looking for the past day for similar topics and couldn’t find none so I decided to create a post myself to seek help, so I got how they work and made them function but here’s a list of the issues that I have encountered.
For some reason the part the handles are on get affected by gravity so if a part is anchored you can not move it.
Movement sometimes may be too sensitive
And when a player let’s go off the handles will lose focus
Handles.MouseDrag:Connect(function(Face, Distance)
if Face == Enum.NormalId.Top then
Target.Position += Vector3.new(0, 0.1, 0)
end
end)
Here’s an example of the target getting affected by physics.
Hello .
I would like to know if this problem persists even on a blank blaseplate, because i’ve had the same issue since the new update and can’t seem fo tind a solution to this .
What problem? I just did a check if the selected object is not called a baseplate this is just a test, the script will check for a tag within inside the object to see if it can move.