How do you UV unwrap an egg?

Hi,

I’m trying to make some easter eggs for an event, it’s going okay but I’ve run into an issue that no matter which UV unwrap I use, the egg always seems to have some weird artifact or misalignment.

Sphere projection:
image
Cube projection which seems to be the best result so far except for the misalignment at the top:
image
Cylinder projection:
image

Any ideas? This is the egg file:
egg.obj (7.6 KB)

This is the texture:

TIA for any help!

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I think You should smooth it out with a subdivision surface and shade smooth it. it’s okay you if don’t want to smooth it then make your uv mapping to be “project from view” or with “project from view (bounds)”. I hope this reply helped you somehow. just tell me if it works. thank you

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Having similar issues with my own egg, although I think it’s a bit more complicated.

On the top of it, the texture ends up looking weird and gives it a “flat-shaded edge” look, even though the egg itself is smooth shaded.

I’m not very good at modeling wings… :sweat_smile:

Perhaps I’m just UV mapping it the wrong way? There’s many ways to UV map an egg, but I try to do it in a way that makes it easier to work with.

I decided to unwrap it normally and mirror the other half of the egg, doing this seems to have fixed the issue.

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This seems to be the best result without having to manually fix the UVs, thanks!

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